Quadio is a social music streaming app for Gen Z. I worked as an in-house UI/UX Designer at Quadio from 2019 to 2021 and the following is one of the projects I was responsible for.
UX Team (3 people)
Product Managers (2 people)
Mobile Development Team (3 people)
Backend Engineering Team (3 people)
Primary Mobile UI/UX Designer
1. Understand
2. Define
3. Ideate
4. Design
5. Iterate
Reflection
Quadio was a social music streaming platform targeted to college aged users. The product direction has changed since its initial beta launch in March 2020.
I was initially brought on to design the app for a native mobile environment. I've outlined the process and learnings in the case study below.
Goal: Design a mobile experience for Quadio
Target Users:
Platform: iOS, Android (React Native)
The first step was to understand what the current product looks like. I visualized my understanding into an information architecture map to grasp what the product aims to do in the current scope.
This IA map helped me do two things:
While I didn't have enough time to squeeze in a full interview research project, I was able to access results from prior user interviews that the UX and Product team had done before. From there, I was able to reformat the data into identifying some mobile only behavior patterns.
"...I [don't] do much on my laptop besides stuff for class or League... and Ableton ..."
→ When students are relaxing, they're likely to spend more time on their phones.
"[I like Spotify because] I can just hop back into what I was listening before..."
→ Music listening is a passive behavior, but it leans even more passive on mobile such that most music listeners prefer low effort decision making.
"[besides streaming]... I only use [the SoundCloud app] to check on notifications I get..."
→ On mobile, Musicians prioritize being able to keep up with platform activities on the go.
"...I mix and master on Ableton..."
"I guess... I put wip tracks on my phone to test [the mix]"
→ Musicians often finish their work on a laptop and store most of their music there.
The development schedule was tight and we wanted to build an app that provides the ideal mobile experience, rather than a 1:1 port of the Web app.
Through a series of workshops, the Product team and I defined some key goals:
Before I started designing any of the screens, I wanted to first revisit the IA.
For a refresher, here is the IA Map from earlier.
I started asking questions on how I could organize information into a comfortable experience on mobile.
Additionally, I decided to pull the Notifications feature from a Secondary Nav item on web to a Primary Nav item on mobile because it helps the user access their social activities more easily (remember Key Goal 3?).
Here is the updated IA Map for Mobile:
While I designed every mobile screen, I'll be focusing on Charts for this case study. You can still see designs from other parts of the app here.
On Quadio, there are 4 tiers of Charts: National, Regional, State, and University. Each chart tier shows only the tracks that belongs to each Chart tier; for instance, if the User from New York selects the State chart, the app displays a New York State specific chart by default. Using the filter, the User could easily swap to a different state.
I wanted to retain this core functionality for Charts (remember Key Goal 1?), but while I sketched some solutions, I discovered that the experience would be frustrating on mobile compared to the above because of the location filter:
To solve this I started to sketch out possible solutions:
Ultimately, I decide a two level design like C would reduce information overload while easing access between different chart types. But I wanted to test out my decision.
Following first round of high fidelity designs, I ran a set of prototyped A/B usability tests with this feature on 5 students.
This round of tests were originally planned in low fidelity, but ultimately done in high fidelity because I had some downtime while I waited for participant availability.
5 Students
Variants
Variant A on the left,
Variant B on the Right.
During the high fidelity designs, the decision was made to go from a 2 X 2 grid to a list of full width cards given it would better account for longer titles.
As such, I decided to continue with Variant A, and no other major changes were made.
I took the results to iterate accordingly. Here was the result:
Some key changes that were made:
As I'm still early in my career, this was one of the first projects I worked on after college and fortunately I was very lucky to be working with a talented team to deliver on the product. That's not to say, however, that I think my designs were perfect:
Here are some of the other designs I did at Quadio Mobile!